Any racism, sexism, bigotry, bullying, etc are NOT permitted or tolerated OOC. Offenders will be deleted and banned from this site without a chance for an explaination. We DO NOT accept anything of this nature and will not listen to childish excuses like "It was just a joke." So respect those around you.
Respect all staff and your fellow members. In cases of disagreement, work things out civilly. The staff members will not handle these situations unless they get out-of-hand. Also, if you feel harassed or offended by something a staff member does toward you, contact the admin Aqua. Do NOT take matters into your owns hands.
Do not create more than one account. You are permitted to have as many characters as you can handle on that one account. Be sure to include either links to each character or a link to a character log in your signature.
Do not try to act like a mod. We have plenty of capable staff that can handle things. If you spot something incorrect or spot another issue, contact a staff member.
No chatspeak or usernames such as Pokemon4543563. You can add things suchs as ~, /, and so on to make it look pretty. But you do not need to put a bunch of numbers in your username. If the name you would like is taken and you want to put in numbers, go ahead but we ask that you at least change your display name.
Pictures of a sexual nature or a very graphic nature are NOT permitted here. It is against Proboard TOS. If you don't know their terms, look them up.
Since this has been brought up by guests before, no. Guests cannot see into our roleplay areas or profile areas. This is to prevent any stealing of the content within the boards. Sorry if this is an inconvenience to you.
Once a character is accepted, please put a link to their profile and/or tracker thread (once they have one) in your signature. This will help mods to work on your threads.
Last Edit: Apr 30, 2015 13:59:46 GMT -5 by ╚═Aqua═╗
No godmoding or powerplaying permitted, period. Godmoding-is having an invincible character that cannot be hit/injured. Powerplaying-doing something to another user's character without their say so. An example of powerplaying is "Vulpix hits Oddish with an Ember attack." It should be something along the lines of this: "Vulpix creates a ball of fire and shoots the Ember attack at the Oddish." This allows the other user to decide if it hits or misses.
Nerris is a literate roleplay. In other words, good spelling and grammar is enforced. We also have a 100 word post limit. It's simple enough that everyone should be able to keep up with it. ^^ If you can't reach that limit, add more details. Talk about your surroundings, what your character is wearing, what's going on. Go into detail and you're sure to go well over 100 words.
This roleplay has liquid time in place. In other words, your character is permitted to be in multiple threads. However, we do ask that you stay active in all of your threads and try your best to keep them to a minimum. If you are able to reply to one thread but can't keep up with others, you have too many.
We prefer you roleplay in the third person but if you feel more comfortable roleplaying in a different way, then you are welcome to.
Anything said that is out of character should be put into parenthesis or in a notes section in your post. And please keep it to a minimum. If you have a lot you want to discuss, take it to pm.
If a mod has not replied to a thread after 4 days, you can post in the "Please Post!" board. Be sure to use the form for that specific board. The same mod or a different mod may then pick up that thread and reply.
Do not use huge lettering, crazy/blinding colors, or anything that might clash with the overall appearance of the site when posting. Thread templates are permitted but take it easy with the colors and size.
Keep swearing to a bare minimum in the roleplay.
All characters must be accepted and then proceed straight to the Nerris Pokemon Lab before they can roleplay anywhere else on the board.
This is an animanga roleplay which means that all characters will have an anime, manga, video game, or original character as their play-by. No real life people allowed.
Due to copyright issues, it is asked that if you use a character from an anime/manga, your character does not act similar or have a similar history to the play-by. [We will look into this.] We also ask that you try to credit the artists for their pictures. If you cannot find the artist or know where to give the credit, you can list the site you found it or merely say you are unsure.
Mature subjects such as sex, rape, gore, etc are not permitted in any threads (or on the board in general). If any hanky panky is to occur between characters, it is asked that the scene fades to black.
All manner of sexualities are permitted within the roleplay. And marriage among all sexualities are permitted as well. [The ability to have children in the rp is still being debated.]
We permit faults like blindness, deafness, etc. but DO NOT go overboard. We don't need a mass amount of blind trainers.
In order to complete a route thread, each trainer must encounter three different scenes. So say they come across a Rattata that is being terrorized by a Pidgey. Once they have finished this scene, they must move on and find something else. The only time this can change is if the mod has a big plot planned out for your thread, which will not happen often. If so, you will be informed and so will the staff so you can complete the thread.
We prefer you do the routes and gyms in the order they are placed on the board.
Last Edit: Mar 31, 2015 15:24:09 GMT -5 by ╚═Aqua═╗
The following are rules and guidelines that must be followed in battle. Note: We do not use "stats" around here.
[Note: Any moves, abilities, or items that involve PP are obsolete. PP is not used here.]
Turns During any battle, each Pokemon must take turns. During each turn, each Pokemon can use a total of two moves. This can be a variety of combinations. For now, we do not have any rules as to what combos you can use.
The following moves/choices, however, have special "rules."
If the trainer chooses to use an item, this will take up a full turn.
Switching out Pokemon, counts as half of a turn. So either the original Pokemon or the new will be able to attack once during that turn.
If the move will cause the user themselves to faint, they will use a full turn. [Explosion, etc]
Moves that will recover health, prevent fainting, or reflect any damage will take a full turn to use. [Recover, Protect, Mirror Coat, etc]
Any moves that force the opponent to switch out their Pokemon will also take a full turn. [Roar, etc]
Moves that hit multiple times (1-5) will require a full turn [Fury Swipes, etc]. It is up to the user how many times the attack actually hits. [Do not hit 5 times everytime or you will not be permitted to use the move anymore.]
Moves that require the Pokemon to charge up or makes the Pokemon attack the next turn, can all be done in just one turn. [Fly, Bounce, Solar Beam, etc] However, it is the only move permitted within that turn.
Any moves that will cause a one hit KO are considered overpowered [Horn Drill, Fissure, etc]. That being said, they will take a full turn as well.
[Note: If more than two Pokemon are involved in the battle, each Pokemon can make a total of two moves each. If a trainer switches out one of their Pokemon or uses an item on one Pokemon, they will take up that Pokemon's turn. The other Pokemon involved are still able to use two moves.]
To avoid any forms of powerplaying, there are rules to how often a Pokemon can dodge within a battle. A Pokemon can only dodge once every three turns. So for example: Hit--Dodge--Hit--Hit--Hit--Dodge The Pokemon must take the hit from it's opponents attacks three turns before it can dodge again.
If this is abused or becomes too complicated, this rule will be changed to a limited amount of dodges.
Dodging, saying your opponent missed, or using any attack to cancel out another attack counts as a dodge.
There are no rules against abilities but dream world and hidden abilities are not permitted.
If a Pokemon's ability takes effect at the beginning of the battle, the user must state so and say the effect it has. The same applies for all abilities. In order for them to be used, the user must list it and state what happens. Period. Not everyone knows what each ability does.
If you receive a Pokemon that has more than one ability that it can have, you can choose the ability. However, if the Pokemon's ability has already been chosen by staff or it's former owner, you are not allowed to change it.
Status Ailments and Fainting Much like the games, Pokemon here on Nerris can only be effected by one status ailment at a time. And for right now, it is up to the user how long a Pokemon suffers from the ailment during battle. However, if there is enough people making the Pokemon take on the ailment and then it's gone next turn all the time. We WILL put rules for each. If a Pokemon faints in battle, it can no longer be used in that thread unless a revive is used. Once the thread is over, the Pokemon will automatically heal so that the user is not required to find a "Pokemon center" to heal them.
Levels Because experience points would prove complicated, any battles won or lost will give Pokemon levels. For each battle, Pokemon earn so many levels. The most levels a Pokemon can earn from one battle is 3. No more than that will be permitted. Also, when participating in a battle, the Pokemon involved will stay their current level. If they win another battle and gain levels outside of that battle, they will not change within this one. Once the battle is finished, the Pokemon may change accordingly.
Single battles are the most common Pokemon battles and are quite easy to calculate.
[Note: Only mods may give out levels. If you have a thread where a mod is not involved, post in the Please Post! board asking for levels to be handed out.]
Opponent is over 2 levels stronger than the winning Pokemon
Opponent is of equal level or 1-2 levels above or below the winning Pokemon
Opponent is over 2 levels weaker than the winning Pokemon
Lose the battle
Draw, Forfeit, Etc
When Pokemon are switched out
The Pokemon that deals the final blow receives the amount of levels that apply using what is listed above. Any other Pokemon receive just 1 level for participation.
Also, the user can change their Pokemon's moves whenever they chose as long as the Pokemon is the proper level for the move.
TMS can also be used. Once they are used 5 times, they will then break. HMS can be used an unlimited amount of times.
Experience Share: Experience share works abit differently here on Nerris. The Pokemon holding the item must be in your party and will only gain levels from the item when not used in battle (if they were in the battle, they will gain the appropriate levels, no extra). When the battle is over, the Pokemon holding the experience share will receive 1 level, always. Also, trainers are only permitted one Experience Share. They cannot obtain more.
Lucky Egg: The Lucky Egg is a fairly simple item. When held by a Pokemon, the Pokemon will receive one extra level when it wins a battle. Trainers can own one Lucky Egg, no more than that.
Last Edit: May 25, 2015 17:56:04 GMT -5 by ╚═Aqua═╗
In order to capture a wild Pokemon, you must battle with it (usually). The more damage done to the Pokemon, the more likely you are to capture it. If the Pokemon faints, you have a 100% chance of catching it (if you choose to do so).
Different Pokeball types will also increase your chances of catching a Pokemon before it faints.
Not all Wild Pokemon need to be battled in order to catch them. Sometimes Pokemon will choose to join you for helping them or because they really like you. In this case, you will always catch them.
You cannot capture Pokemon that belong to other trainers. Period.
The only Wild Pokemon that can be captured are those that staff spawn in your thread. If you roleplay wild Pokemon in a thread or another person (that is not a staff member) makes wild Pokemon for your thread, they cannot be captured.
Evolution Like in the games, most Pokemon evolve through levels. This stays the same on Nerris. Others, however, have certain guidelines.
How They Evolve
With a Certain Stone
This remains the same
When Traded (Holding an Item or Not)
You can attempt to trade with another trainer or simply take the Pokemon to "Let's Evolve" in the Plaza.
The Pokemon must be included in at least 3 threads before they can evolve. Once those threads are completed, head to "Let's Evolve".
When Knowing A Certain Move
Remains the same
When Trained In A Certain Location
Consider "Let's Evolve!" in the Plaza the new location needed.
At A Certain Time
Remains the same
When Holding An Item
Pretty much stays the same
Mantyke does not require a Remoraid in the party in order to evolve. Once it hits level 25, it may evolve normally.
Pancham, Inkay, and Sliggoo evolve at their specific levels. They do not require anything else like in game.
In order to evolve an Eevee into Sylveon, the Eevee must know a fairy type move. Then it must be included in at least 3 threads, just like any Pokemon that needs leveled up with a certain happiness. To complete the evolution, it will then need to be taken to "Let's Evolve!"
Last Edit: Mar 10, 2015 21:02:11 GMT -5 by ╚═Aqua═╗
Every gym is a 3-on-3 battle. You will choose three of your own Pokemon when challenging a gym leader. The leader will then choose three of their own Pokemon. [Pokemon battle one at a time. This is not a group battle.]
The Pokemon within each gym have set levels, however, these levels are more or less guidelines. If you make it to a gym and your Pokemon are lower leveled or even higher than the levels set for the gym, the gym will level with you. We do not necessarily base their levels off of your team averages. We examine the levels of the Pokemon you choose, then change levels based on them.
In order to win the gym battle, the trainer must defeat all three of the gym leader's chosen Pokemon.
Once you have defeated a gym leader and receive their badge, a variety of things are allowed from then on. You will be able to train higher leveled Pokemon, depending on the badge. You will also be able to move on to the next route and to the next gym in line. You are also permitted to visit the gym's city anytime you wish to return.
The Elite Four and the Champion
Once you have earned all 8 badges in the region, the Elite Four and the Champion are your next challenge.
Unlike the gym battles, both sides must use all 6 of the Pokemon on their team. And to win you must defeat all 6 of the Pokemon you are put against.
You do not have to take on the Elite Four in any particular order. You can choose who you go against and when. The Champion is the very last opponent you will face.
Once you have defeated the Elite Four and the Champion, you are considered a champion of Nerris from then on. You do not, however, take over the Champions place. You merely take on the same title. After that, it is your decision what you do. Some trainers will start their journey over again, others will pursue other goals.
Starting over does not mean you head back to the lab and literally begin again. You keep your items, you keep your Pokemon. You do not, however, keep your badges. If you choose to start over, you hand over all of your badges. This will allow you to battle the gyms once again. Once you have completed the journey a second time, you will be considered an idol to all the people of Nerris.
Last Edit: Mar 22, 2015 15:34:43 GMT -5 by ╚═Aqua═╗
Pokemon These are Pokemon and if you do not know what they are by now, you might want to do some research. Pokemon inhabit just about every nook and cranny of Nerris. And here are some things you need to know about them.
On Nerris, we do not use stats. Things such as defense and speed, really have no meaning or effect here.
Pokemon Natures are also very different from the games. Natures here are more detailed and each Pokemon has more character to them. So rather than putting mischievous something along the lines of "This Pokemon is very mischievous. It loves to play pranks on anyone and everything." could be used. Details play an important role here.
Pokemon, like in the games, are permitted to know a total of four moves. However, they are also allowed to know one HM move that does not go against the four move count. So in total, a Pokemon could have 5 moves.
Trainers are permitted to carry 7 Pokemon on them. There are 6 Pokemon that are used as your party. The last one is your companion. This is usually a Pokemon kept out of their ball and they are not used in battles. [Also, trainers must have set teams. You cannot simply put "in rotation." You have a set team and then you can change it whenever you choose. This will help mods determine what to spawn in any of the threads you are in.]
Each Pokemon is considered a certain type. Each type has it's own weaknesses and strengths. It's a good idea to learn them or look them up when it comes to battling others. They will come in handy.
It is possible to find Pokemon that are unnatural colors. These are usually called Shiny Pokemon. They are considered rare and can only be spawned by higher staff.
It is possible to change the colors of your Pokemon but this usually costs a pretty penny. And their names will be changed from shiny or natural to whatever color of potion you come across. For example: Ghostly Pale Pikachu or Pretty in Pink Pichu. Things of that nature.
It is also possible to place accessories on your Pokemon. If you cannot find a sprite with said accessory or cannot find someone to make a sprite for you, simply list the accessory in their description.
Pokemon can speak to one another. In order for a person to understand their Pokemon, the Pokemon must be a psychic type or the person must be a Pokemorph. Also, your tablet can translate for you if you so wish.
When listing your Pokemon's info there are a number of things that need to be listed. First and foremost, we need to know the species of Pokemon and if you have given them a nickname. This should all be followed by gender, attack moves, and nature. Other info that we require each Pokemon to have is the original trainer (OT) and where the Pokemon was found/obtained by their current trainer. Here is the typical form that staff will use when spawning Pokemon. You can use this or create your own look with pretty layouts and such.
Trainers can train and battle with any Pokemon. However, certain levels of Pokemon require a certain number of badges for the Pokemon to more likely listen to the trainer. 0 badges-1 to 20 1 badge-20 to 30 2 badges-30 to 40 3 badges-40 to 50 4 badge-50 to 60 5 badges-60 to 70 6 badges-70 to 80 7 badge-80 to 90 8 badges-90 to 100 If a trainer obtains a Pokemon that is above their level, the Pokemon is more likely not to listen to them. But it is the trainer's choice whether to attempt to use them in anything such as battling.
Last Edit: Aug 15, 2018 9:56:00 GMT -5 by ╚═Aqua═╗
Where would Ash have been without Misty and Brock? Tracey? May? Max? Or any of his friends? Probably still in Pallet Town trying to get Pikachu to like him. This being said, we encourage all users to throw their trainers together. Whether it be as companions, lovers, rivals, or maybe they just "locked eyes" and want to battle. Character interaction makes roleplays such as Nerris much more interesting. So we are not going to place any rules against it. However, we do ask that you try to take it easy on the staff. Having a huge traveling group and needing a mod to try to occupy them can be difficult and confusing. It's recommended that traveling groups stay at 3 or less. However, if you can find a staff member or a couple staff willing to mod the threads of a big group, then you are welcome to do so [no begging or spamming a staff members inbox over it]. Also, if you would like a mod to spawn wild Pokemon in a thread between characters put [username, mod] or something similar in the title. This will let the mods know that you need staff assistance.
Also, to keep things controlled, you are only permitted to have 3 modded threads [per character] at one time. So any thread that involves a staff member spawning wild Pokemon or trainers for you, or any gym/Elite Four battles count against this limit. So if you have a route thread going on with a mod, a countryside thread with a mod, you are able to have one more thread. This allows for trainers to continue their main adventure while taking detours and having side adventures. Threads that only involve characters interacting and do not need a staff member, have no limit. You can have as many of those kind of threads as you can handle.
On a side note, if your character is traveling with companions, they can share threads in any location. BUT they cannot share gym/Elite Four battles. Those sort of things are for them and them alone. They can meet back up with their companions after the battle has taken place.
Last Edit: Mar 22, 2015 16:14:34 GMT -5 by ╚═Aqua═╗
Have you ever dreamed of being a Pokemon Trainer? Have you ever wanted to have your own team?
Look no further! The Nerris Region is a brand new area just teaming with Pokemon of all sorts. With many options and places to explore, where will your adventure lead you?
Welcome to Nerris.
"Reporter Amy here with the lastest breaking news!"
"There are sightings coming in of a pod of Wailmer and Wailord right off the coast of Nerris! There are some reports of Wailmer being close enough to the beaches to interact with! Trainers are encouraged to check out the large group but to exercise caution around the large Pokemon."
"This just in! There's an estranged flock of flying Pokemon attacking innocent bystanders around route 1! Be careful out there folks, these birds mean to cause some harm!"
SUMMER The heat has returned to Nerris. Pokemon and Trainers all over the region are looking for shade or water to cool off in with temps hitting the high 80s during the day. Even at night it tends to be humid enough to make everyone feel gross.
Fire Pokemon and Water Pokemon are everywhere.